A visual editor for game HUDs
Reticle is a drag-and-drop canvas for health bars, minimaps, dialogue panels, and reticles. Arrange them over your game’s scene, tune color and scale live, and export a layout you can drop straight into your renderer.
“Salt Cathedral” · Survival RPG
Grab the ammo counter and move it two pixels left. Nudge the reticle until it sits dead-center at every aspect ratio. The canvas mirrors exactly what ends up on screen — no guessing at coordinates.
Minimaps, inventory grids, and objective trackers render with their real proportions from the start, so a layout that looks right in the editor looks right in the game.
{
"type": "healthbar",
"x": 6, "y": 8,
"width": 22, "height": 5,
"color": "#d1594a"
}Every layout is plain JSON — position, size, color, opacity per component. Feed it into a Three.js overlay, a Unity Canvas, or whatever renders your HUD today.
Health bars, minimaps, dialogue panels, reticles — grab one from the palette.
Drag on the canvas or dial in exact percentages. See it against a live scene.
Copy the JSON and wire it into your engine’s HUD renderer.